As before, I try to keep this as a weekly series. Hope it continues to be fun for you. For those who are checking this out for the first time, what I do in each edition is to share some Turn 6 (last turn) Marvel Snap games. The idea is for you to reply with what you think should be played. I will also share the outcome in the Comments section so we can discuss what went right, or wrong.
So, here is Marvel Snap: How Would You Play It #8. What would you do? Which card would you play, or would you Retreat?
TURN 6
Always check cards in opponent's hand and deck. It lets you know how much flexibility they have.
As before, I try to keep this as a weekly series. Hope it continues to be fun for you. For those who are checking this out for the first time, what I do in each edition is to share some Turn 6 (last turn) Marvel Snap games. The idea is for you to reply with what you think should be played. I will also share the outcome in the Comments section so we can discuss what went right, or wrong.
So, here is Marvel Snap: How Would You Play It #8. What would you do? Which card would you play, or would you Retreat?
TURN 6
Additional info:
Always check cards in opponent's hand and deck. It lets you know how much flexibility they have.
So, what would your move be?
I am leading in 2 locations, with Leech having removed abilities on 3 out of the 4 cards opponent has in hand. For Leader to be effective, cards in each location should mirror the opponent. This way, whatever opponent plays, I am likely to get a copy as well -- Mirror what opponent plays. Based on this, I will lose out if opponent is able to play more than 1 card in Danger Room OR more than 2 cards in Lamestis-1. Opponent's Vision can also be a game changer since it can move to another location.
Previous How Would You Play It:
1. How Would You Play It #1
2. How Would You Play It #2
3. How Would You Play It #3
4. How Would You Play It #4
5. How Would You Play It #5
6. How Would You Play It #6
7. How Would You Play It #7